Getting hit by these does about a third of your life. This is understandable because the game is really hard. You can shoot innocents, they won't even seem to get damaged, and a red X just appears over them to indicate that you shouldn't do that. Golden Snitch: The ending you get depends on whether you manage or fail to hit all the final boss' weak points within 5 seconds.Giant Spider Robot: Spider Mines and T-7T Tetrapods.Even a large life bar isn't going to save you from repeated occurrences of this. Sometimes there may be too many Mooks, and there's not enough time to stagger those about to fire. Fake Difficulty: There are points where it is near-impossible to avoid damage.The game even lampshades this in its "mission objectives" (technically, there's only one):. ![]() They don't even get hurt at all if you accidentally shoot them either. The second mission has your "main objective" to escort humans away from the machines, but you don't have to protect them as their deaths are all scripted events. However, you easily beat it by making the ceiling collapse on it. Degraded Boss: You face an HK-Tank (the first boss) in the final area.Cranial Processing Unit: Shooting off a T-600's head instantly destroys it.Crosshair Aware: When facing Harvesters and HK-Tanks, you will need to hit their targeted sections in time before it hits you.Cool Bike: Mototerminators, which attack by ramming the player. ![]()
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